You just have to find an high quality apple tree and your food production is safe. I guess not everybody fells the same, but i think it is too easy to survive in this game. Sorry for my bad english and if I'm being repetitive. Food conservation methods, cooking, jams, preserves, salt, etc. Food should be perishable and must deteriorate over time, making his consumption dangerous and finally impossible. (light sleep -10% 1 days without sleep), (medium sleep -20% 2 days without sleep), (strong sleep -30% 3 or more days without sleep) For example, a character with a light sleep would have its total energy decreased by 10% and receive messages about it. Only they would be felt to its effects, which would leave the tired character. Sleep would not have a status bar, such as hunger. It need not be all night, just a short time to recover. Sleep, Need to sleep in a bed or sleeping bag. A status bar?įor example, need to have a beer or wine, rest, make a great meal. Need for drugs and treatments.įor example, get soaked rain could generate a cold, which if left untreated, can reduce the total capacity of life in the status bar. Diseases, infections, fractures, contusions, contamination, etc. Cold and heat, need for appropriate clothing for the weather.
There are some suggestions to increase the realism, give more meaning for some skills, items and techniques in the game. That way you can quarantine people and find the cure and not have the disease spread due to the herbalist/doctor.įeel the will may add items to the list, make a criticize and comment. Taking the cure makes you immune from that disease from a given period of time. They can also identify if someone is sick in general as to hopefully prevent sickness from getting in the town.ĥ. The more severe the sickness, the greater the skill level needed. Have the first aid ability increase to also allow the identification of sicknesses. This would greatly increase the importance of being able to mix new potions quickly.Ĥ. Other than flux and naptha, herbalism is grinding and useless. This makes herbalism much more relevant than it is now. By this I mean that what it takes to cure them will always change. Or, the enemy could strategically place a sick animal near a town in the hopes of infecting a towns food supply.ģ. Regular treatment could be needed to keep them healthy. This means that animals could be lost to sickness just like in real life. Players should be able to spread the illness. I like this idea but it here is how I see disease:ġ.